## Outdoor Maths Adventures: Middle School

September 16, 2022

As the weather improves – Spring in Melbourne, my city & Fall in USA & Autumn in the UK – it is an ideal time to take math outdoors. Here are some fab exercises for Middle School Math.

Lego Man soccer fields will vary in size depending on the height of each player picked by each student. This does your head in. It is really challenging maths!

Don’t forget to throw in Mathspig’s lame protractor jokes.

You’ll find full calculations at the Maths is Fun blog.

You’ll find more fab outdoor junior and middle school maths activities at the terrific Maths and Movement blog.

Some students will discover their co-ordinate point is not on the grid. Students should then work out that they will need a different scale for the y-axis. You can get more inspiration at the Stand Again blog.

July 30, 2021

## Make A Maths FACE Mask

July 21, 2020

MATERIALS:  Sheet of paper (eg. A4), ruler, scissors & coloured felt pens.

I am using an Aranea Black Mask Design. We are going to design and make a MATHS MASK PATTERN. If you want to make one out of fabric you will find all the necessary instructions here.

## ZOOM Math: 3D Animation …. USA units

July 4, 2020

Middle school students around the world have been learning maths via Zoom. ZOOM needs computers & WIFI. There are so many resources online but I cannot over-emphasise the amazing 3D skills developed just by playing with objects in TINKERCAD(See logo above. More info below) Anyone who wants to work developing video games or animated films has to understand the logic and maths of 3D. Read on. And it is more challenging than you might think.

# 1. Storyboard Sketches

The Pixar ﬁlm, Finding Dory, began as storyboard sketches. There were 103,000 drawn for the ﬁlm. The sketches are placed side-by-side in sequence in order to convey scenes and deliver a rough sense of how the story unfolds.

How many 64-page Exercise books would the storyboard take?

Only one side of the page of the 64-page exercise book would be used for storyboarding.

## No. exercise books = 102,000/32  =  3,187.5

If put into flip Book form the storyboard sketches would produce a ‘rough’ version of the film.

# 2. Ratio

If you are making a film about, say, Godzilla, you want him to be big. VERY BIG. But he has to share a screen with human characters.

If Godzilla is too big all the humans look like ants.

If he is too small … he looks like a toy TRex.

# The Monster Maths:

Height: 355ft  Godzilla’s towering height in the 2014 film—the tallest onscreen incarnation ever

Tail: 550ft 4in Total length of Godzilla’s spiked tail.

Volume: 90,000 tons Godzilla’s volume if filled with water

Teeth: 3.51 ft Length from the root to the tips of Godzilla’s canine teeth

Teeth: 60 Teeth in Godzilla’s mouth

Roar: 3 miles. Approximate distance Godzilla’s roar reverberates. (100,000W Power of the 12-foot-high, 18-foot-wide speaker array from which the sound designers blasted Godzilla’s roar to record the sound in a “real world” context)

Feet: 58ft  Total width of Godzilla’s feet across the widest point

Feet: 60ft  Length of Godzilla’s footprint from toe to heel

# You vs Godzilla

The average height for 14-year-old boys in the U.S. is 64.5 inches or 5 feet 4½ inches.

For 14-year-old girls in the U.S. the average height is 62.5 inches or 5 feet 2½ inches.

Godzilla = 355ft

14 yo =  5’ 3”

# 355/5.25= 67.6 = 68

To make a 3D graph like this see below.

## Footprint

You vs Godzilla’s Footprint

# 60/5.25 =  11.4

## Teeth

You vs Godzilla’s Tooth

# 3. 3D Modeling: Polygon Count

3D modeling can be approached in several ways. There is a good explanation here.

One method is to use a 3D scanner to produce a 3D mesh.

Godzilla model under construction

Digital Godzilla as 3D mesh

The mesh consists of polygons. You’ll find everything you want to know about polygons here.

The greater the no. of polygons the better the resolution in a 3D mesh, the better the resolution of the character or object as more shading and texture variation can be added.

So the POLYGON COUNT or POLY COUNT is a measure of the quality of an image.

Here are some POLY COUNTS:

## Godzilla

500,000 polygons.

It took the 4 CGI artists 6 months to fully nail the texture of Godzilla’s scales. (See above)

## Elysium

Just the space station ran close to 3 trillion polygons.

## Clash of the Titans

The Kraken had 7 million Polygons.

## Avatar

Apart from some bluescreen shots of live-action actors in cockpits, it’s all CG: gunships, missiles, smoke trails, water, fire, an army of photorealistic virtual characters, and a giant tree made of 20 million polygons with 1.2 million leaves.

More here.

## Lord of the Rings – The Two Towers (2002)

(See below)

The Gollum head model consisted of just over 2,600 polygons, which were mostly quads.

More here.

# Film Animation vs Game Animation

The POLY COUNT is always greater in animated movies than in video games mainly because a higher poly count takes longer and costs more. A higher resolution is needed in a movie as it is shown on a much bigger screen.

Gollum: Game vs Film 3D model

Here are some POLY COUNTS for some popular games:

The Amazing Spiderman

Spiderman – 11,652

Assassin’s Creed 3

Benjamin Franklin – 17,744

Charles Lee – 25,994

Connor Kenway – 28,501

Desmond – 14,934

Haytham Kenya – 19,985

Batman: Arkham City

Batman: Film Version

Batman: Game Model

Batman Beyond suit – 13,050

Harley Quinn – 17,731

Harley Quinn (DLC) – 19,110

Poison Ivy – 15,977

Call of Duty: Black Ops

Frank Woods (full gear) – 19,777

Crysis 2 (console)

Nano suit – 19,073

Multiplayer suit – 27,414

# FREE 3D MODELING FOR MIDDLE SCHOOL STUDENTS

TINKERCAD is the free online resource that allows students to create their own 3D graphs – like Godzilla vs You (above) or 3D images that can be used for 3D printing. Play with the program. Mathspig had a little play and produced the genetically challenged chicken (below).

Find here.

Drag and drop shapes.

More here.

Play with shape dimensions.

More here.

Create figures for 3D printer.

MATHSPIG REPORT CARD: More playing with program needed!!!

## ZOOM Maths: 3D Animation … Metric units

July 4, 2020

Middle school students around the world have been learning maths via Zoom. ZOOM needs computers & WIFI. There are so many resources online but I cannot over-emphasise the amazing 3D skills developed just by playing with objects in TINKERCAD. (See logo above. More info below) Anyone who wants to work developing video games or animated films has to understand the logic and maths of 3D. Read on. And it is more challenging than you might think.

# 1. Storyboard Sketches

The Pixar ﬁlm, Finding Dory, began as storyboard sketches. There were 103,000 drawn for the ﬁlm. The sketches are placed side-by-side in sequence in order to convey scenes and deliver a rough sense of how the story unfolds.

How many 64-page Exercise books would the storyboard take?

Only one side of the page of the 64-page exercise book would be used for storyboarding.

## No. exercise books = 102,000/32  =  3,187.5

If put into flip Book form the storyboard sketches would produce a ‘rough’ version of the film.

# 2. Ratio

If you are making a film about, say, Godzilla, you want him to be big. VERY BIG. But he has to share a screen with human characters.

If Godzilla is too big all the humans look like ants.

If he is too small … he looks like a toy TRex.

# The Monster Maths:

Height: 108.2m Godzilla’s towering height in the 2014 film—the tallest onscreen incarnation ever

Tail: 167.74m Total length of Godzilla’s spiked tail

Volume: 89,724 m3 Godzilla’s total volume in the 2014 film.

Volume: 90,000 tons Godzilla’s volume if filled with water

Teeth: 1.07m  Length from the root to the tips of Godzilla’s canine teeth

Teeth: 60 Teeth in Godzilla’s mouth

Roar: 4.83km Approximate distance Godzilla’s roar reverberates. (100,000W Power of the 3.7m-high, 5.5m-wide speaker array from which the sound designers blasted Godzilla’s roar to record the sound in a “real world” context)

Feet: 17.66m  Total width of Godzilla’s feet across the widest point

Feet: 18.18m Length of Godzilla’s footprint from toe to heel

# You vs Godzilla

The average height for 14-year-old boys in the U.S. is 164 cm.

For 14-year-old girls in the U.S. the average height is 158.75 cm.

Godzilla = 108.2 m

We’ll assume an average height of, say, 1.6m for a 14 yo.

14 yo =  1.6 m

# 108.2/1.6 = 67.6 = 68

## Footprint

You vs Godzilla’s Footprint

# 18.18/160 =  11.4

## Teeth

You vs Godzilla’s Tooth

# Here is Superman vs Godzilla

A very funny Aussie commentary.

# 3. 3D Modeling: Polygon Count

3D modeling can be approached in several ways. There is a good explanation here.

One method is to use a 3D scanner to produce a 3D mesh.

Godzilla model under construction

Digital Godzilla as 3D mesh

The mesh consists of polygons. You’ll find everything you want to know about polygons here.

The greater the no. of polygons the better the resolution in a 3D mesh, the better the  resolution of the character or object as more shading and texture variation can be added.

So the POLYGON COUNT or POLY COUNT is a measure of the quality of an image.

Here are some POLY COUNTS:

## Godzilla

500,000 polygons.

It took the 4 CGI artists 6 months to fully nail the texture of Godzilla’s scales. (See above)

## Elysium

Just the space station ran close to 3 trillion polygons.

## Clash of the Titans

The Kraken had 7 million Polygons.

## Avatar

Apart from some bluescreen shots of live-action actors in cockpits, it’s all CG: gunships, missiles, smoke trails, water, fire, an army of photorealistic virtual characters and a giant tree made of 20 million polygons with 1.2 million leaves.

More here.

## Lord of the Rings – The Two Towers (2002)

(See below)

The Gollum head model consisted of just over 2,600 polygons, which were mostly quads.

More here.

# Film Animation vs Game Animation

The POLY COUNT is always greater in animated movies than in video games mainly because a higher poly count takes longer and costs more. A higher resolution is needed in a movie as it is shown on a much bigger screen.

Gollum: Game vs Film 3D model

Here are some POLY COUNTS for some popular games:

The Amazing Spiderman

Spiderman – 11,652

Assassin’s Creed 3

Benjamin Franklin – 17,744

Charles Lee – 25,994

Connor Kenway – 28,501

Desmond – 14,934

Haytham Kenya – 19,985

Batman: Arkham City

Batman: Film Version

Batman: Game Model

Batman Beyond suit – 13,050

Harley Quinn – 17,731

Harley Quinn (DLC) – 19,110

Poison Ivy – 15,977

Call of Duty: Black Ops

Frank Woods (full gear) – 19,777

Crysis 2 (console)

Nano suit – 19,073

Multiplayer suit – 27,414

# FREE 3D MODELING FOR MIDDLE SCHOOL STUDENTS

TINKERCAD is the free online resource that allows students to create their own 3D graphs – like Godzilla vs You (above) or 3D images that can be used for 3D printing. Play with the program. Mathspig had a little play and produced the genetically challenged chicken (below).

Find here.

Drag and drop shapes.

More here.

Play with shape dimensions.

More here.

Create figures for 3D printer.

MATHSPIG REPORT CARD: More playing with program needed!!!

## Outdoor Math Adventures___________ Middle School

September 9, 2019

As the weather improves – Spring in Melbourne, my city & Autumn in USA & UK – it is an ideal time to take math outdoors. Here are some fab exercises for Middle School Math.

Lego Man soccer fields will vary in size depending on the height of each player picked by each student. This does your head in. It is really challenging maths!

Don’t forget to throw in Mathspig’s lame protractor jokes.

You’ll find full calculations at the Maths is Fun blog.

You’ll find more fab outdoor junior and middle school maths activities at the terrific Maths and Movement blog.

Some students will discover their co-ordinate point is not on the grid. Students should then work out that they will need a different scale for the y-axis. You can get more inspiration at the Stand Again blog.

## The Simple Math of Cheap Ice Cream & Why It Melts So Fast

July 19, 2019

Discovery Magazine: Home Made Ice Cream

More ice cream science: the scoop baking

## The Rosetta Project scaled down to a Lego Universe

November 28, 2014

According to Warwick Holmes, ESA:

The images were taken by the OSIRIS-Narrow-Angle-Camera on-board Rosetta spacecraft orbiting 15.5km above the surface of Comet-67P. They show the Philae trajectory before and after the first touchdown, which occurred at 15:34 GMT (12 Nov).  As previously reported the harpoons did not fire into the comet to hold Philae down.

The small inserted images show the imprint of the three Philae foot-pads left in the dusty surface of the comet (compare “before” 15:23 image and the “after” images at 15:43)  Philae first touchdown was at 15:34 GMT.

Philae bounced off the comet surface after the first touchdown and remained “airborne” for 1hr 50min.  The first bounce was 1km high and went 1km directly east on this image.

Philae then touched down a second time resulting in a much smaller second bounce which lasted only 7 minutes.  The gravitational force on the surface of Comet-67P is 1/50,000th of (“g”) Earth’s gravity, hence the very high and long re-bounds.

This image does not show the second or final third touchdown positions as they were outside the field of view of this image as Philae continued heading east with respect to this image.

Finally, Philae completed 100% of the science data acquisition sequence that was planned on the surface despite the “rough” landing(s).  It will probably be several months before exact scientific findings are being published as the scientists shall be spending many weeks processing and examining the plethora of scientific data from Philae and Rosetta over the landing site.

This is fabulous. Live Comet up date here

To appreciate the distances involved we will scale everything down to the

# Lego Universe:

More Rosetta data from Warwick Holmes, ESA.

## The Rosetta Project … like throwing a dart from Sydney to Perth and hitting the bullseye

November 28, 2014

Many commentators in Australia claimed that the Philae landing was:

This is equivalent to hitting the bullseye of a dartboard in Perth from Sydney. With a billion euro (\$1.4bn) dart. While blindfolded (as the mission was powered down for almost the entire journey). ABC The Drum

# Did they get the maths right?

Inner bullseye of dartboard = 12.7 mm

67P comet = 4.1 km = 4,100 m at widest point

Distance comet from earth = 520 million km

Actually, hitting the 67P comment was more like roulette as the Rosetta mothership swung into orbit. And, as the earth and the comet are moving, the distance constantly changes, but you can watch the distance changing here.

Fabulous Graphics from the Daily Telegraph

# In the Dart Throwers Universe

We will assume someone can stand on earth and throw a dart at the comet … Yes! They would need very big triceps.

So the commentators aren’t even close. It would still be a feat hitting a bullseye with a dart from 160km, but that would be from Sydney to, um, Nowra on the coast.

# WHY?

The distance from Sydney to Perth is 4100 km. At best the commentators would be talking about throwing a dart from Brisbane to Adelaide is 2044km (below).