April 9, 2017

# 1. Story Board Sketches

The Pixar ﬁlm, Finding Dory, began as storyboard sketches. There were 103,000 drawn for the ﬁlm. The sketches are placed side-by-side in sequence in order to convey scenes and deliver a rough sense of how the story unfolds.

How many 64-page Exercise books would the story board take?

Only one side of the page of the 64-page exercise book would be used for storyboarding.

## No. exercise books = 102,000/32  =  3,187.5

If put into flip Book form the story board sketches would produce a ‘rough’ version of the film.

# 2. Ratio

If you are making a film about, say, Godzilla, you want him to be big. VERY BIG. But he has to share a screen with human characters.

If Godzilla is too big all the humans look like ants.

If he is too small … he looks like a toy TRex.

# The Monster Maths:

Height: 108.2m Godzilla’s towering height in the 2014 film—the tallest onscreen incarnation ever

Tail: 167.74m Total length of Godzilla’s spiked tail

Volume: 89,724 m3 Godzilla’s total volume in the 2014 film.

Volume: 90,000 tons Godzilla’s volume if filled with water

Teeth: 1.07m  Length from the root to the tips of Godzilla’s canine teeth

Teeth: 60 Teeth in Godzilla’s mouth

Roar: 4.83km Approximate distance Godzilla’s roar reverberates. (100,000W Power of the 3.7m-high, 5.5m-wide speaker array from which the sound designers blasted Godzilla’s roar to record the sound in a “real world” context)

Feet: 17.66m  Total width of Godzilla’s feet across the widest point

Feet: 18.18m Length of Godzilla’s footprint from toe to heel

# You vs Godzilla

The average height for 14-year-old boys in the U.S. is 164 cm.

For 14-year-old girls in the U.S. the average height is 158.75 cm.

Godzilla = 108.2 m

We’ll assume an average height of, say, 1.6m for a 14 yo.

14 yo =  1.6 m

# 108.2/1.6 = 67.6 = 68

## Footprint

You vs Godzilla’s Footprint

# 18.18/160 =  11.4

## Teeth

You vs Godzilla’s Tooth

# 3. 3D Modeling: Polygon Count

3D modeling can be approached in several ways. There is a good explanation here.

One method is to use a 3D scanner to produce a 3D mesh.

Godzilla model under construction

Digital Godzilla as 3D mesh

The mesh consists of polygons. You’ll find everything you want to know about polygons here.

The greater the no. of polygons the better the resolution in a 3D mesh, the better the  resolution of the character or object as more shading and texture variation can be added.

So the POLYGON COUNT or POLY COUNT is a measure of the quality of an image.

Here are some POLY COUNTS:

## Godzilla

500,000 polygons.

It took the 4 CGI artists 6 months to fully nail the texture of Godzilla’s scales. (See above)

## Elysium

Just the space station ran close to 3 trillion polygons.

## Clash of the Titans

The Kraken had 7 million Polygons.

## Avatar

Apart from some bluescreen shots of live-action actors in cockpits, it’s all CG: gunships, missiles, smoke trails, water, fire, an army of photorealistic virtual characters and a giant tree made of 20 million polygons with 1.2 million leaves.

More here.

## Lord of the Rings – The Two Towers (2002)

(See below)

The Gollum head model consisted of just over 2,600 polygons, which were mostly quads.

More here.

# Film Animation vs Game Animation

The POLY COUNT is always greater in animated movies than in video games mainly because a higher poly count takes longer and costs more. A higher resolution is needed in a movie as it is shown on a much bigger screen.

Gollum: Game vs Film 3D model

Here are some POLY COUNTS for some popular games:

The Amazing Spiderman

Spiderman – 11,652

Assassin’s Creed 3

Benjamin Franklin – 17,744

Charles Lee – 25,994

Connor Kenway – 28,501

Desmond – 14,934

Haytham Kenya – 19,985

Batman: Arkham City

Batman: Film Version

Batman: Game Model

Batman Beyond suit – 13,050

Harley Quinn – 17,731

Harley Quinn (DLC) – 19,110

Poison Ivy – 15,977

Call of Duty: Black Ops

Frank Woods (full gear) – 19,777

Crysis 2 (console)

Nano suit – 19,073

Multiplayer suit – 27,414

# FREE 3D MODELING FOR MIDDLESCHOOL STUDENTS

TINKERCAD is the free online resource that allows students to create their own 3D graphs – like Godzilla vs You (above) or 3D images that can be used for 3D printing. Play with the program. Mathspig had a little play and produced the genetically challenged chicken (below).

Find here.

Drag and drop shapes.

More here.

Play with shape dimensions.

More here.

Create figures for 3D printer.

MATHSPIG REPORT CARD: More playing with program needed!!!

April 9, 2017

# 1. Story Board Sketches

The Pixar ﬁlm, Finding Dory, began as storyboard sketches. There were 103,000 drawn for the ﬁlm. The sketches are placed side-by-side in sequence in order to convey scenes and deliver a rough sense of how the story unfolds.

How many 64-page Exercise books would the story board take?

Only one side of the page of the 64-page exercise book would be used for storyboarding.

## No. exercise books = 102,000/32  =  3,187.5

If put into flip Book form the story board sketches would produce a ‘rough’ version of the film.

# 2. Ratio

If you are making a film about, say, Godzilla, you want him to be big. VERY BIG. But he has to share a screen with human characters.

If Godzilla is too big all the humans look like ants.

If he is too small … he looks like a toy TRex.

# The Monster Maths:

Height: 355ft  Godzilla’s towering height in the 2014 film—the tallest onscreen incarnation ever

Tail: 550ft 4in Total length of Godzilla’s spiked tail.

Volume: 90,000 tons Godzilla’s volume if filled with water

Teeth: 3.51ft Length from the root to the tips of Godzilla’s canine teeth

Teeth: 60 Teeth in Godzilla’s mouth

Roar: 3 miles. Approximate distance Godzilla’s roar reverberates. (100,000W Power of the 12-foot-high, 18-foot-wide speaker array from which the sound designers blasted Godzilla’s roar to record the sound in a “real world” context)

Feet: 58ft  Total width of Godzilla’s feet across the widest point

Feet: 60ft  Length of Godzilla’s footprint from toe to heel

# You vs Godzilla

The average height for 14-year-old boys in the U.S. is 64.5 inches or 5 feet 4½ inches.

For 14-year-old girls in the U.S. the average height is 62.5 inches or 5 feet 2½ inches.

Godzilla = 355ft

14 yo =  5’ 3”

# 355/5.25= 67.6 = 68

To make a 3D graph like this see below.

## Footprint

You vs Godzilla’s Footprint

# 60/5.25 =  11.4

## Teeth

You vs Godzilla’s Tooth

# 3. 3D Modeling: Polygon Count

3D modeling can be approached in several ways. There is a good explanation here.

One method is to use a 3D scanner to produce a 3D mesh.

Godzilla model under construction

Digital Godzilla as 3D mesh

The mesh consists of polygons. You’ll find everything you want to know about polygons here.

The greater the no. of polygons the better the resolution in a 3D mesh, the better the  resolution of the character or object as more shading and texture variation can be added.

So the POLYGON COUNT or POLY COUNT is a measure of the quality of an image.

Here are some POLY COUNTS:

## Godzilla

500,000 polygons.

It took the 4 CGI artists 6 months to fully nail the texture of Godzilla’s scales. (See above)

## Elysium

Just the space station ran close to 3 trillion polygons.

## Clash of the Titans

The Kraken had 7 million Polygons.

## Avatar

Apart from some bluescreen shots of live-action actors in cockpits, it’s all CG: gunships, missiles, smoke trails, water, fire, an army of photorealistic virtual characters and a giant tree made of 20 million polygons with 1.2 million leaves.

More here.

## Lord of the Rings – The Two Towers (2002)

(See below)

The Gollum head model consisted of just over 2,600 polygons, which were mostly quads.

More here.

# Film Animation vs Game Animation

The POLY COUNT is always greater in animated movies than in video games mainly because a higher poly count takes longer and costs more. A higher resolution is needed in a movie as it is shown on a much bigger screen.

Gollum: Game vs Film 3D model

Here are some POLY COUNTS for some popular games:

The Amazing Spiderman

Spiderman – 11,652

Assassin’s Creed 3

Benjamin Franklin – 17,744

Charles Lee – 25,994

Connor Kenway – 28,501

Desmond – 14,934

Haytham Kenya – 19,985

Batman: Arkham City

Batman: Film Version

Batman: Game Model

Batman Beyond suit – 13,050

Harley Quinn – 17,731

Harley Quinn (DLC) – 19,110

Poison Ivy – 15,977

Call of Duty: Black Ops

Frank Woods (full gear) – 19,777

Crysis 2 (console)

Nano suit – 19,073

Multiplayer suit – 27,414

# FREE 3D MODELING FOR MIDDLESCHOOL STUDENTS

TINKERCAD is the free online resource that allows students to create their own 3D graphs – like Godzilla vs You (above) or 3D images that can be used for 3D printing. Play with the program. Mathspig had a little play and produced the genetically challenged chicken (below).

Find here.

Drag and drop shapes.

More here.

Play with shape dimensions.

More here.

Create figures for 3D printer.

MATHSPIG REPORT CARD: More playing with program needed!!!

## Dangerous Maths 1:Young drunk dead

August 26, 2015

Statistics for alcohol consumption are tricky. Binge drinking gets confused with heavy drinking. If you want to stay young go to the UK. They think anyone under 35 is a youth! Some stats separate Male and Female drinking habits. Some don’t. And legal drinking ages vary. Canada is one crazy place. It has different legal drinking ages in different parts of the country.

# The Maths

What we are working on here is reading maths data. No lectures. The numbers speak for themselves.

Graph source here

# The Challenge

Find the following information from data below. Percentage of Year 12 students or 18 year olds who binge drink in each country below.

# 1. Australia

Graph Source here.

Graph Source here.

## 3. UK

Graph Source here

## 4. USA

Graph source here

# Use these % to create a bar graph comparing countries. (Answer below)

Graph drawn using Create a Graph website

Alcohol related death stats over lap other stats including death involving cars, motorcycles, bicycles, skateboards, jet skis, quad bikes, drowning, diving, stairs, supermarket trolleys and even high heels.

photo source Daily Mail

# USA4: 4,358

1. 15-34 years for 2011. Source
1. 15-24 years average 1990-2002 Source
1. Under 18 years of age. 1996 It is believed that as many as 83 percent of teenagers in Canada consume alcohol. Back in 1996, underage drinking was responsible for 3,500 deaths and 2,000,000 injuries. A 2002 survey found that 20 percent of eight graders had consumed alcohol within the previous month. Source
1. 4,358 people under age 21 die each year from alcohol-related car crashes, homicides, suicides, alcohol poisoning, and other injuries such as falls, burns, and drowning. Source

These countries have different populations (See post below). USA population is 15 times Australia’s. 260 x 15 = 3,900. So the Aussie and US stats are in the same ball park even though the stats have been collected for different age ranges. But look at Canada. The USA population is about 9 times Canada’s. 4,358 ÷ 9 = 484 deaths. This  death statistic for Canada is 10 times larger than the USA statistic per head of population. Meanwhile, the population of Canada is 1 1/2 or 1.5 times Australia’s. 260 x 1.5 = 390. Once again, the Canadian statistic is out by a factor of 10. What’s going on here?

# The Bar Where You’re Too Afraid to Get Smashed

Mathspig is a party pig. But why does anyone drink themselves senseless? Many reasons, but one is they’re bored. Now here is a bar in Mathspig’s home town, Melbourne, where you better stay sober. Break out of prison in Trapt Bar. You’re in prison, you’re innocent, and no one believes you. You plot an escape with the other prisoners–because unless you break free soon, you’ll all face an unspeakable death (this prison is off the charts). At Trapt Bar and Escape Rooms, you and your teammates have 45 minutes to find clues, solve puzzles and escape before…well…let’s spare you the gruesome details.

March 3, 2015

## Maths is full-on full of humour.

Can you die laughing, sir?

Try these weird death stats.

Or, how about some maths jokes?

Or, how about a Maths Scavenger hunt.

# Funny that!

Many maths teachers come up with great ideas so middle school students have fun with maths. Here are a few:

## Human Graphs, Charts and Diagrams

Ellies Active Maths

## Or a student linear graph?

Find more @ the colab

## Or explore geometry through, well, dance?

These students are showing supplementary angles

These students are acting out the concept of complementary angles.

Tricia Appel; Middle School Math

## Or you can measure length using bodies.

How many Smoots long is your football field?

Oliver Smoot is used as a unit of measure in 1962.

## Maths Mystery Box 8: JUNK FOOD

February 16, 2015

Middle School Maths Challenge

Make a 3D graph or Make Like a Pringle

Pringles are mathematically yummy because each Pringle is a little 3D graph called a Hyperbolic Paraboloid or – YeeHa! – it’s a saddle.. You will find information about Hyperbolic Paraboloid at the fab Math Jokes 4 Mathy Folks blog  here and here.

You may have drawn 2D graphs. Bar graphs, Pie Charts and Linear Graphs.

A linear graph will have the equation

y = mx + c

You might have looked at quadratic equations such as the parabola:

Y = ax2 + bx + c

So what could a 3D graph of a saddle look like? Well, you have to add a z so that you have an x-axis, y-axis and a z-axis.

# The BIG challenge

Can you make a hyperbolic paraboloid? The most mathematically amazing feature of the hyperbolic paraboloid is that it can be constructed from straight lines.

Here’s How:

### 1. Cardboard and wool:

You need:

* cereal box

*wool

*ruler & scissors.

Instructions:

Cut a 15cm x 15 cm  square out of the cereal box.

Fold it diagonally.

Cut slots at 1cm interval.

Thread wool into opposite slots as shown (below).

NB: The thread should be a straight line.

Detailed instructions here.

…………………………………………………………………

### 2. Wooden skewers

You will find full instructions at the Mathscraft blog.

…………………………………………………………………

### 3. Cardboard only

Here is another way to make a hyperbolic paraboloid using cardboard. You will find full instructions including a video at Mathscraft.

…………………………………………………………………

# 4. Bubble

You will find more about the geometry of soap films here.

More intriguing information about all sorts of geometric bubbles here at The Wonderful World of Soap Bubbles.

…………………………………………………………………

## The Hyperbolic Paraboloid in Construction

The structure is often used today for rooves.

## Volcano Survivor 2: Mauna Loa Volcano, Hawaii, 1950

November 7, 2014
Once lava flows are established new RIVERLETS can run on top of the original lava flow at great speed.

The fastest Lava flows recorded were in Hawaii in 1950 when Mauna Loa erupted. The lava traveled at 6 miles (10 kilometers) per hour through thick forest. But once the lava flows became established and good channels developed, the lava in the channels was flowing at up to 60 miles/hour (97 kph)

# Can you out run a lava flow?

You are 2 km from the volcano rim and start running.

VL =   97 kph = 1.6 km per minute (k/min)

=   60 mph

VH = 18 kph = 0.3 km/min

= 11.2 mph (miles per hr )

August 19, 2014

# Star Stuntmen

Star Stuntmen Monte Perin (pictured) has involved many films, including “Spider-Man,” “Star Trek, “Indiana Jones and the Kingdom of the Crystal Skull” and portraying Arnold Schwarzenegger’s stunt double in “Terminator 3: Rise of the Machines.”

Perhaps his most difficult stunt was landing his Harley in an open boxcar of a moving train for Disney’s 2008 Adam Sandler movie “Bedtime Stories”. In a career of over 25 years Perin has broken “almost everything” including both his arms, legs, knees, feet, ankles, several ribs, his back and his pelvis. See Confessions of a stuntman

Veteran stuntman Evel Knievel (1938 – 2007) was the pioneer of many stunt jumps. Here he is jumping 10 cars and 3 vans in 1973.

His injuries are legendary:

More Evel Knievel

# Ramp Design

The angle of the kicker in ramp design can vary from 100 – 700 (See below)

# Moto-X Ramp Jump Maths

As any bike nut knows increasing speed and angle of take off will increase jump distance.

Here is a graph from final gear for speed vs angle to jump 90m.

METHOD 1 is approximate (See STEP 1 & STEP 2 above), but as METHOD 2 produces the same ans (See above), it is very useful.

You will find a thoroughly detailed calc for STUNT JUMP MATHS here:

And everything you ever wanted to know about PHYSICS OF STUNT JUMPS here.