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The Great Maths Scavenger Hunt: The Rules

August 15, 2012

The Great Maths Scavenger Hunt

THE RULES

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Teacher Notes

Aim:

To have fun with maths.

To use lots of different skills

eg. artistic, photographic, performance, comic involving maths

To have something in the challenge for every member of the class not just maths whiz kids.

Timing:

Week 1

Introduction: Form teams in class time. Give them the Scavenger Hunt Sheets so they can devise their team name and war cry/anthem.

eg. QTπ, The Smart Asymptotes,The Quadratics,The Nerd Herd,Numerators, Number Nutters and The Vulgar FactionGive teams 1 week to gather or create scavenger items.

You will find a complete PDF file of The Great Maths Scavenger Hunt @ the end of the following post, plus a PDF file answer guide.

Week 2:

Students are to bring items to class.

All teams must perform their war cry/anthem. Other performance items should be presented.

Score:

Any calculations must be written down. All graphs should be hand drawn.

Teams should then tally their own scores.

Cross check with another team.

Prize:

The prize will be a dodgy trophy (see pic) that you buy at a Op shop/ secondhand shop.

Rebrand it.

Decorate with hideous ribbons.

And make a fuss. This is Parody Power and everyone is in on the joke.

The trophy should be awarded with great fanfare.

Perhaps, you could include a fanfare like this.


Mrs Yurconic math blog

Student Sheets

The Great Maths Scavenger Hunt student sheets follow.

 

Student Name:. . . . . . . . . . . . . . . . . . . . . . . . . . . . .                       Grade:. . . . . . . . . . . . . .

Team Name:. . . . . . . . . . . . . . . . . . . . . . . . . . . . .  Date Due:. . . . . . . . . . . . . . .  

Team Members:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Team War Cry / Anthem:

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Rules:

* Team: 2 – 4 members

* Aim: Teams score points for weird scavenger challenges.

* Each team must create a fun maths-themed name and team war cry/song.

* Scavenger Challenges: There are 4 Scavenger Challenge groups:

1. Maths Survivor

2. So You Think You can Add!

3. The Great Maths Race

4. The X Squared Factor.

* Points earned from each group are in order: 1, 1¼, 2 ½ and 4⅓.

* Teams must produce a minimum of 2 objects/creations from each group (Maximums shown below)

* Teams can get as much help as they like from anyone

  crazy enough to help them.

* The highest score wins the glorious

    Great Maths Scavenger Hunt Trophy as shown (above), but uglier.

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